• circuitfarmer@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    62
    ·
    7 days ago

    They sell fine. Look at BG3.

    What they don’t do is make money hand over fist without the need to design more product, as happens with subscription-based, game-as-a-service multiplayer titles. Some companies don’t want to make good games. They just want to make good money.

      • 2pt_perversion@lemmy.world
        link
        fedilink
        English
        arrow-up
        17
        ·
        7 days ago

        “That guy just made millions of dollars playing the lottery. We should quit our jobs and play the lottery too!”

    • ILikeBoobies@lemmy.ca
      link
      fedilink
      English
      arrow-up
      6
      ·
      7 days ago

      More expensive and less profit

      Like the other person pointed out with GaaS you don’t even need to finish the game before you start making money

      However BG3 had a big already established IP and successful Divinity games beforehand

      I will give you some advice that I was given “you need a hit before you can have a hit”

      • Womble@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        6 days ago

        A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.

    • TheFriar@lemm.ee
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      7 days ago

      They’re the only games I enjoy. And I could’ve sworn I’ve seen people all over the internet lamenting the loss of story-driven single player games in this era of GTA online. These douchebags are either salivating looking at GTA online profitability and talking bullshit or they’re so goddamn deluded with their head so far up their own ass that they can’t tell their colon from their pancreas.

      On the topic, anyway: my favorite games are RDR2, Cyberpunk, and Alan Wake 2. I wasn’t always a gamer, but the graphics have gotten so good and the stories so involved (in these here specifically) that I became one later in life. But now I’ve played all three of those games to death. Do you have any recs for similar games I might enjoy? I was just looking around the PS store and felt like I was swimming through nonsense. I really wanted to play Stalker 2, but it’s not out for PS5 yet. The next game I’m eyeing is a silent Hill 2 remake. Not a big fantasy person, either. I like stories with their feet in the real world. Don’t mean to single you out to give me advice, but figured I’d ask in case you had something you really liked.

    • brucethemoose@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      6 days ago

      To be fair, BG3 is like bottled lightning, and I think it’s unreasonable to expect many (if any) other studios to produce something like that.

      Even the Divinity games were way above par, with a much more lukewarm (but not unsuccessful, I guess?) reception.

      • Lesrid@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 days ago

        Shit I loved Divinity Original Sin and the sequel, but even I don’t think Larian could match or exceed BG3

  • Cornelius_Wangenheim@lemmy.world
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    3
    ·
    edit-2
    6 days ago

    I’m going to guess they mean narrative-driven “games” like Hellblade or Indika, which were all narrative and almost no game.

  • Vipsu@lemmy.world
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    5
    ·
    6 days ago

    The title is a bit missleading considering that the actual article mentions a lot other problems that plagued the development.

    Project 8 faced both progress and challenges. The COVID-19 pandemic made team stability difficult, but some quality improvements were achieved. However, critical issues persisted, causing delays and budget increases. The latest review revealed unresolved problems needing more time and money, along with revised sales forecasts, raising doubts about the project’s profitability.
    – TLDR by Microsoft copilot

    While there’s still demand for “narrative-driven story-rich games” one should keep realistic expectations. For this genre I feel smaller scope and indie developers work much better.

    • erraticunicorn@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      6 days ago

      I think it’s probably true though. I pitched my game to them and they graciously responded and said they are looking into publishing narrative driven games but rather mechanically complex games.

  • Fades@lemmy.world
    link
    fedilink
    English
    arrow-up
    18
    ·
    edit-2
    7 days ago

    Sony has been screaming the exact opposite of this and it continues to garner them a fuck ton of cash. You don’t even need Sony money to do it, as per Baldurs gate that many are also referencing here in the comments.

    There’s no way they actually believe that, the C-suite simply can’t stop salivating over the potential money a live service game can potentially provide

  • BertramDitore@lemm.ee
    link
    fedilink
    English
    arrow-up
    29
    arrow-down
    3
    ·
    7 days ago

    If they actually believe something so patently ridiculous, then it’s probably best that they cancelled it. So I guess this is good news. Those are the only kinds of games I want to play. FFS.

    • turddle@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      6 days ago

      I’m taking as their way of saying we can’t make a decent story. Like a kid taking his ball and going home with “nobody likes this game anyway”

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        22
        ·
        7 days ago

        Baldur’s Gate 3 was only last year. Metaphor just set records for Atlas’ fastest selling game this year. Even amidst the tremendously troubled launch, Cyberpunk 2077 went on to be one of the best-selling video games of all time, and its DLC did very well too. God of War: Ragnarok sold at least 15 million copies. And these are just a few examples off of the top of my head that don’t fall into gray areas like GTA where they’re also a live service.

        • ExcursionInversion@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          10
          ·
          7 days ago

          Those are are the exceptions not the normal case. Look at almost anything remedy has done. Great stories but bad sales. Alan Wake 2 was still not profitable in November.

          Meanwhile candy crush has generated more than 20 billion in revenue

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            13
            ·
            7 days ago

            Alan Wake 2 took an upfront buyout in exchange for appearing on a less popular platform. That would be an exception to the normal use case. A thousand companies will go bankrupt trying to make Candy Crush even though someone already made Candy Crush. And you can replace Candy Crush with Call of Duty, World of WarCraft, Destiny, or whatever you like. Those games take up all of your time by design rather than allowing and encouraging you to move on to another game.

  • dustyData@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    6 days ago

    Typical infantile C-suite logic “I didn’t do X well, therefore X is impossible and no one can do X! It’s not my fault, I swear!”

  • yesman@lemmy.world
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    1
    ·
    7 days ago

    Why does capitalist reasoning always sound like a prayer to an angry god?

    We consulted the oracle and it seems that the dragon is tired of corn. So we’ve hedged our portfolio with wheat and virgins.

    • Skullgrid@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      7 days ago

      because it’s made up. The stock has value because we think it does. Clap your hands if you believe!

  • SweatyFireBalls@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    6 days ago

    Obviously this is just me, but here is a list of the last 5 games I purchased that were not smaller indie titles:

    Stalker 2, Elden ring, remnant 2, bg3, dragon’s dogma 2

    You could argue that remnant is intended for multiplayer and you could argue that maybe only bg3 and stalker and really narrative driven but the truth is, anymore I tend to buy single player and stream to my friends than I do actually play mp games. The only mp game i was tempted by was Helldivers and I was just too busy at the time.

    Anything else are steam deck friendly indie games. I buy a lot of those, and bought a lot even before I had a deck.

    In my anecdotal experience, when I see x game is multiplayer, or live service, or just not an experience I can enjoy on my own time I tune it out. For example, I always bought Diablo games but I don’t own 4.

    I also immediately think of some other big ones that I opted out of, like Wukong. People fucking love single player games when they are good games. I think the real issue is developing a good game is hard. Developing a game with dark practices and otherwise addicting (but not necessarily fun) gameplay is a much easier way to make uninspired games made by committee.

    It’s just easier to point the blame at the market than actually admit that upon self reflection you realized it is best to avoid the hard part of game development.