• MonkderVierte@lemmy.ml
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    1 day ago

    means you won’t do great, as shaders are being fully reloaded all over again, and all that heavy lifting is being done on the go.

    Lukily, using DXVK, Vulkan caches them beforehand.

  • verdigris@lemmy.ml
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    2 days ago

    I don’t agree with this at all. I’m sure there are projects where it wasn’t a great choice, but I’ve had no consistent problems with UE5 games, and in several cases the games look and feel better after switching – Satisfactory is a great example.

    • RightHandOfIkaros@lemmy.world
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      2 days ago

      Dead by Daylight switched to UE5 and immediately had noticably bad performance.

      Silent Hill 2 Remake is made in UE5 and also has bad performance stuttering. Though Bloober is famously bad at optimization so its possible it might be just Bloober being Bloober.

      STALKER 2 is showing some questionable performance issues for even high end PCs, and that is also made in UE5.

      Now, just because the common denominator for all these examples is UE5 doesn’t mean that UE5 is the cause, but it is certainly quite the coincidence that the common denominator is the same in all these examples.

  • simple@lemm.ee
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    2 days ago

    I’ve seen a lot of talented devs explain that UE5 does give devs the tools to pre-cache shaders but since AAA studios rush everything, it ends up being low priority compared to maximizing the graphics. It’s not hard to believe considering games are pushed out the door with game-breaking bugs nowadays.

    But it does beg the question of why the engine doesn’t do that itself. UE4 games ran like a dream, but this generation has felt like nothing but stuttering and 20 minutes of compiling shaders every time you open a game for the first time…

  • Lucy :3@feddit.org
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    1 day ago

    Most games made in UE are AAA games, where every A stands for more scam, jankyness and less value overall. Very rushed, no love, made to barely work on “my machine” (4090). Many Unity games are smaller cash grabs.

    The most devs that fulfill at least one criterium well (eg. Gameplay, Performance, Stability) are either small studios with their own engine (4AGames, Croteam, Minecraft), or publishers with one banger per 5 years or so: Valve (lost it with CS2 tho), Rockstar. Because those devs either put love, time or both into the games.

  • givesomefucks@lemmy.world
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    2 days ago

    Hugely disappointed in Stalker 2…

    But after that article I’ll give it another shot sooner than I was going to. I never thought that horrible performance could have been shaders loading in the background.

    If that’s what was going on, then they really need to make that more obvious, or lock people in a sort of training area until it’s done and then start the actual game.

    A couple weeks and it’ll probably be a lot better.

    But initial thoughts before the article, I think the mistake was watching huge budget games designed from the ground up to be a showcase for the engine, and assuming that would be what any third party studio could crank out.

    UE5 has amazing potential, but it still needs good code run on good hardware to get Selene’s result.

    • Nihilistra@lemmy.world
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      1 day ago

      5800x3d/6800xt/32gb all overclocked/undervolted playing on 1440p with dlsss and fsr Enabled. My settings are a combo of epic and high.

      I didnt encounter gamebreaking bugs and hover around 130 fps with dips to 80 in heavy weather. No macros or micros.

      The only complaints I have is the spawning system combined with weak enemy ai and my expectation that the factions would be fighting more with each other cause that is what I’ve seen and enjoyed in the modded stalker games before.

      I really like the game how it is, looks amazing and the atmosphere is top notch.

    • Comment105@lemm.ee
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      2 days ago

      Wasn’t this the game developed under siege for a while, then the studio fled to set up in another country?

      • givesomefucks@lemmy.world
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        2 days ago

        That’s what I mean.

        Everybody had unrealistic expectations, myself included.

        My PC isn’t a slouch, but everybody who got early play has top of the line shit and there’s a large discrepancy in PC hardware these days.

        Apparently it’s not shaders, but I had to check what resolution it was at thinking it was throwing 720 by default or something. With everything cranked to 4k and only the normal performance hogs off the highest settings it looked bad. 1080p with everything down still had stuttering tho.

        I didn’t put much effort in and my experience was launch day.

        So people should definitely try for themselves if they have it from Xbox for PC for free…

        I just expected it to be amazing on boot when I shouldn’t have.

    • Murvel@lemm.ee
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      2 days ago

      The game does not suffer shader compilation stutters. Rather, it’s heavily CPU limited for whatever reason.