Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade.
I don’t agree with this at all. I’m sure there are projects where it wasn’t a great choice, but I’ve had no consistent problems with UE5 games, and in several cases the games look and feel better after switching – Satisfactory is a great example.
Dead by Daylight switched to UE5 and immediately had noticably bad performance.
Silent Hill 2 Remake is made in UE5 and also has bad performance stuttering. Though Bloober is famously bad at optimization so its possible it might be just Bloober being Bloober.
STALKER 2 is showing some questionable performance issues for even high end PCs, and that is also made in UE5.
Now, just because the common denominator for all these examples is UE5 doesn’t mean that UE5 is the cause, but it is certainly quite the coincidence that the common denominator is the same in all these examples.
I don’t agree with this at all. I’m sure there are projects where it wasn’t a great choice, but I’ve had no consistent problems with UE5 games, and in several cases the games look and feel better after switching – Satisfactory is a great example.
Dead by Daylight switched to UE5 and immediately had noticably bad performance.
Silent Hill 2 Remake is made in UE5 and also has bad performance stuttering. Though Bloober is famously bad at optimization so its possible it might be just Bloober being Bloober.
STALKER 2 is showing some questionable performance issues for even high end PCs, and that is also made in UE5.
Now, just because the common denominator for all these examples is UE5 doesn’t mean that UE5 is the cause, but it is certainly quite the coincidence that the common denominator is the same in all these examples.
Subnautica 2 is going to be UE5 also, I’m already worried about it.