More than two years after Russia’s full-scale invasion delayed its release and upended its developers’ lives, Ukraine’s "S.T.A.L.K.E.R. 2" — one of the most anticipated video games of the year — was released on Nov. 20.
Employees of GSC Game World, the Ukrainian company
Just to add a little insight to this; compiling shaders on your own machine is an absolute win in bandwidth and storage space.
Isn’t the game some 150GiB?
Thats just UE5 being UE5.
Who on earth worries about bandwidth nowada… Oh, them. Lol 😂
Not everybody has the money for good internet…
That, and there are still many parts of the US that are underserved in internet access. I have a friend who lives ~15 minutes outside of a major city and, until recently, the whole family shared a flaky ~2Mbps connection. They begrudgingly adopted Starlink because that was the only decent option.
Fibre is only a few euros a mon… Oh wait, them again 😂
“them”?
Are you some sort of schizophrenic?