I can see that, especially with the early game when you don’t have heart containers and you don’t have the master sword either. No shame in playing with save states if you have access to switch online or an emulator.
I can see that, especially with the early game when you don’t have heart containers and you don’t have the master sword either. No shame in playing with save states if you have access to switch online or an emulator.
That’s one thing I always like about handheld games during that era especially the Zelda and Mario Land games. They weren’t under the thumb of the original developers that created the series so they were willing to take more risks.
I read in some interviews about the development of A Link to the Past they wanted to allow the player to map any item to either Y or B but Miyamoto made them change it back to just allowing an item equipped to Y and the sword always being equipped.
Link’s Awakening is next on my list, I’ve just started it and I’m looking forward to the rest of it!
I wrote a pretty hefty review on my blog if you would like to read more of my thoughts.
A live service game failing isn’t newsworthy. It’s newsworthy when one isn’t completely terrible