aka Eldritch_Raven. Hello r/News! Hello r/gamingcirclejerk!

  • 0 Posts
  • 1 Comment
Joined 7 months ago
cake
Cake day: April 23rd, 2024

help-circle
  • RetroSoul@lemmy.worldtolinuxmemes@lemmy.worldWhat you rather?
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    2
    ·
    3 days ago

    I love Linux, a lot. I’ve distro hopped and tinkered to my hearts content. But I can’t let windows go, which is why I dual-boot with Windows 11 and currently, Bazzite.

    Windows doesn’t have the ghub for my logitech mouse and headset. I can’t use my plugins for elite dangerous or extra software, like EDMC. Many games don’t work for various reasons (anti-cheat, or many other reasons). Can’t say, “well don’t play those games.”. Well, I want to. I like those games, and they don’t work on linux.

    There is no AMD Adrenaline for my AMD GPU. I can’t use frame gen or many other features my card has. Battle.net games just refuse to work for me, try as I might to follow every tutorial ever (I just wanted to play Diablo IV T_T ). Those features are important to me.

    OBS is much crappier on linux than on windows, due to no AV1 encoding support. As a streamer, AV1 looks MUCH better than whatever linux obs uses.

    And lastly, Windows (even Windows 11), just works with everything. Any software you want, you just install it. On steam you don’t have to check proton.db, you’re 100% guaranteed for it to work. Any software you see, it works on windows. Any peripherals, just work. All their associated software, works.

    I know not everyone games, but it’s the highest grossing entertainment market, so it’s important to more people than not.

    According to a report by SuperData Research, the global gaming market was valued at $159.3 billion in 2020. This includes revenue from console games, PC games, mobile games, and esports. To put that in perspective, the music industry was valued at $19.1 billion in 2020, while the movie industry was valued at $41.7 billion. That means the gaming industry is making more than three times as much money as the music industry and almost four times as much as the movie industry. source