They forgot Rule One.
They forgot Rule One.
If Valve’s Employee Handbook is to be believed, they don’t use a formal project structure with static teams. Instead each developer works on whatever project interests them, and one of Valve’s current goals is to improve game performance on Linux/AMD by contributing to upstream open source projects.
Valve is as close as we’ve gotten to someone paying a bunch of industry veterans to contribute to open source. It’s amazing what happens when all innovation isn’t black-boxed in an internal repository and forgotten about.
I’ve seen code with binary data (such as icons) baked into constants. I can’t wait for the three hour narration of base64 encoded pngs.
He just has to think outside the box.