• Mercuri@lemmy.world
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      21 days ago

      I never buy games before reviews but bought KSP2 early access. It was so bad I returned it less than four hours later. I joke they put more effort into the ads than the game itself.

      I think what really confused me is that I saw a demo of KSP2 at PAX East several years ago. The game we got looked no different than that demo. I was like, wtf have they been doing all this time?

  • Artyom@lemm.ee
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    22 days ago

    If you want to sell a new IP, “From the creators of Day Z” is not a good angle to start with

  • RightHandOfIkaros@lemmy.world
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    23 days ago

    I don’t know if goading Take Two into a lawsuit is a good idea. These guys may have good lawyers, but Take Two undoubtedly has deeper pockets.

  • Random_Character_A@lemmy.world
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    22 days ago

    The day KSP was sold to Take Two, I packed KSP with best mods and made a stadalone version of it. No more updates, no more DLCs. Still playing that. “Success” of KSP2 was guaranteed and I could ditch the future of the entire frachise.

    Best of luck.

  • TachyonTele@lemm.ee
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    23 days ago

    Says they want to add n-body physics.
    So it’ll never be finished, thanks for the heads up.

    • Mercuri@lemmy.world
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      21 days ago

      I don’t know about that. KSP has a mod that adds N-Body physics so it’s not some momumental obstacle.

    • CheeseNoodle@lemmy.world
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      21 days ago

      If the planets are static and its just the ship that has to calculate N-body physics then its a pretty simple summing of vectors. It only becomes a problem when you have multiple non-static bodies that interact with eachother being simulated.

  • Yokozuna@lemmy.world
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    23 days ago

    Just put the original V3S from DayZ into a game and you’ll be space bound in no time