Apple’s (and by extension every VR platform) big mistake is the lack of a Killer App for VR.
If they didn’t have a compelling use case, them researching and building any VR device is a waste of time, money and effort. Walking out on-stage and saying, “Now you can see dinosaurs in VR” just isn’t a compelling use case, even if they weren’t expensive.
To me, a decent intermediate step would have been, “Have and unlimited number of huge screens for less than the cost of one big, high-quality monitor.” would have been compelling if it were made small and light enough. Finding a way to continue using the current keyboard and mouse would have made it much more affordable and approachable.
Apple’s (and by extension every VR platform) big mistake is the lack of a Killer App for VR.
If they didn’t have a compelling use case, them researching and building any VR device is a waste of time, money and effort. Walking out on-stage and saying, “Now you can see dinosaurs in VR” just isn’t a compelling use case, even if they weren’t expensive.
To me, a decent intermediate step would have been, “Have and unlimited number of huge screens for less than the cost of one big, high-quality monitor.” would have been compelling if it were made small and light enough. Finding a way to continue using the current keyboard and mouse would have made it much more affordable and approachable.