GOG has reportedly cut dozens of jobs recently. Here are new details about the situation at CD Projekt’s subsidiary and the shortcomings of its business strategy.
It’s pretty hard for GOG. Many of the things people don’t like about GOG are not really GOG’s fault, they are just a result of small market share. Steam is the bigger platform, and so naturally it gets priority for basically everything.
You game doesn’t work on Steam? Then you’d better fix it immediately, because that’s where the bulk of players are. But if your game doesn’t work on GOG… well… maybe fix it when you get some spare time. (Or maybe don’t have a GOG version, because you don’t want to have to keep multiple platforms up-to-date.)
So publishers and developers are generally less cooperative with GOG. And GOG themselves obviously have much more limited resources to do stuff themselves.
Steam’s recent work with Linux has been great. And I do wish GOG would have something like that. But again, Valve has vast resources for that kind of thing - and they’ve been working on it ever since the Windows 8 appstore threatened to wipe them out. (That threat fizzled out; but nevertheless, that was what got the Linux ball rolling for Valve.) I’m in two minds about whether GOG should try to boost their Linux support. On the one hand, GOG is all about preservation and compatibility… and so it makes sense to have better Linux compatibility. On the other hand, it would be leaning further into a niche; and working on a problem that is kind of solved already. i.e. We can already run GOG games on Linux with or without a native linux version… it just could be nicer… Maybe it’s not a good use of GOG’s resources to go for that.
(That said, when I look at their linux start.sh scripts and see
cd"${CURRENT_DIR}/game"chmod +x *
it makes me think they could probably put at least a bit more effort into their linux support.)
It adds the executable permission (without which, things can’t be executed) to all the files in the game’s directory. You only need to be able to execute a few of those files, and there’s a dedicated permission to control what can and can’t be executed for a reason. Windows doesn’t have a direct equivalent, so setting it for everything gives the impression that they’re trying to make it behave like Windows rather than working with the OS.
It’s pretty hard for GOG. Many of the things people don’t like about GOG are not really GOG’s fault, they are just a result of small market share. Steam is the bigger platform, and so naturally it gets priority for basically everything.
You game doesn’t work on Steam? Then you’d better fix it immediately, because that’s where the bulk of players are. But if your game doesn’t work on GOG… well… maybe fix it when you get some spare time. (Or maybe don’t have a GOG version, because you don’t want to have to keep multiple platforms up-to-date.)
So publishers and developers are generally less cooperative with GOG. And GOG themselves obviously have much more limited resources to do stuff themselves.
Steam’s recent work with Linux has been great. And I do wish GOG would have something like that. But again, Valve has vast resources for that kind of thing - and they’ve been working on it ever since the Windows 8 appstore threatened to wipe them out. (That threat fizzled out; but nevertheless, that was what got the Linux ball rolling for Valve.) I’m in two minds about whether GOG should try to boost their Linux support. On the one hand, GOG is all about preservation and compatibility… and so it makes sense to have better Linux compatibility. On the other hand, it would be leaning further into a niche; and working on a problem that is kind of solved already. i.e. We can already run GOG games on Linux with or without a native linux version… it just could be nicer… Maybe it’s not a good use of GOG’s resources to go for that.
(That said, when I look at their linux
start.sh
scripts and seecd "${CURRENT_DIR}/game" chmod +x *
it makes me think they could probably put at least a bit more effort into their linux support.)As someone with no Linux experience, what’s wrong with that code?
It adds the executable permission (without which, things can’t be executed) to all the files in the game’s directory. You only need to be able to execute a few of those files, and there’s a dedicated permission to control what can and can’t be executed for a reason. Windows doesn’t have a direct equivalent, so setting it for everything gives the impression that they’re trying to make it behave like Windows rather than working with the OS.