Now that Stop Killing Games is actually being taken seriously - maybe we need to take a look at Stop Fucking Around In Our Kernels
I haven’t really been personally affected by it before - I don’t play any competitive multiplayer games at all. But my wife had her brother over, and he’s significantly younger than us. So he wanted to play FortNite and GTA V, knowing I have a gaming PC. FortNite is immediately out of the question, it’ll never work on my computer. Okay, so I got GTA V running and it was fun for a while, but it turns out all of those really cool cars only exist in Online. But oh look, now they’ve added BattlEye and I can no longer get online.
While this seems like a trivial issue (Just buy a third SSD for Windows and dual boot), it’s really not. Even if I wanted to install Windows ever again, I do NOT want random 3rd party kernel modules in there. Anyone remember the whole CrowdStrike fiasco? I do NOT want to wake up to my computer not booting up because some idiot decided to push a shitty update to their kernel module that makes the kernel itself shit the bed. And while Microsoft fucks up plenty, at least they’re a corporation with a reputation to uphold, and I believe they even have a QA team or 2. CrowdStrike was unheard of outside of the corporate world before the ordeal and tbh nobody has ever heard of it afterwards again.
So I think this would be a good angle to push. That we should be careful about what code runs in our OS kernels, for security and stability reasons. Obviously it’d be impossible to just blanket ban 3rd party kernel modules to any OS. However, maybe here in the EU at least we could get them to consider a rule that any software that includes a component running in the OS kernel, MUST justify how that part is necessary for the software to function in the best possible way for the user of the computer the software is running on. E.g I expect a hardware driver to have a kernel module, and I can see how security software needs to have a kernel module, but I do NOT see how a video game needs to have an anti cheat with a kernel module. How does that benefit me, the customer paying to be able to play said video game?
It should be said that I’m not against games detecting cheaters and banning them from online play. It’s very specifically kernel-level anticheats that I can’t stand on principle.
I’m against them being able to ban you from playing online in its entirety, which is something they can do because most online games don’t let you run the servers yourself anymore. Sure, if someone cheats on official servers, ban them from the official servers. They should still be able to play, cheating or not, on the server they run themselves, but that’s not an option we even have most of the time.
This one is such an overlooked part of this whole dilemma. The problem is NOT THAT the official servers not allowing clients without kernel level anti cheat. It’s just we don’t have an option to host our own servers anymore and we’re confined to following the rules.
Yes, that’s part of the StopKillingGames agenda as well. Allow us to control our own servers! For fuck’s sake, it’s CHEAPER for them, because WE’RE paying for hosting. A dedicated server costs money! And it keeps people buying into the ecosystem after the initial sales high because you form communities and then tell people IRL how awesome the game is. Assuming you have time for real life friends of course.
I’m not against the existence of a matchmaking system, or even against it being the default. Just give us a tiny menu item “Dedicated Servers” somewhere and keep that one around forever, even when the publisher is long bankrupt because the CEO blew all their profit on sculptures of oddly shaped penises or something.
They see it as a threat to their business model. Without any other option, you have to be on the latest version, seeing the latest skins, and you’re unable to bypass their store and mod them in yourself. If I can help it, not giving me the option to run the server myself will be a threat to their business model.
A dedicated server costs money!
Game company: “Why don’t you give that money to us and we will give you a server?”
Make a cheater pool and put anyone you detect using cheats in a separate matchmaking system that only matches cheaters with cheaters.
And never ban anyone, ofc.
“Butbutbutbut server side anticheat is haaaaaaard and requires us to actually think about what values are actually valid and understand our own internal game states. Kernel level anticheat
lets us be lazycosts us less and requires less development time!”Unless they deviate substantially from how they build games in genres like shooters, server side anti-cheat isn’t going to catch everything that kernel level anti cheat does. However, kernel level anti cheat doesn’t catch hardware cheating anyway, so if cheating is always going to be imperfect, we ought to stop short of the kernel.
That’s the thing, you’re never going to catch everything. But anything important can be sanity checked by the server when the client checks in, all without opening a vulnerability in your customers’ systems.
So much kernel level anticheat is about offloading the processing power to the customer, and unreasonable desires for control over the systems involved and overall game environment (and probably a decent amount of data mining).
A lot of cheats send completely legitimate information back to the server, and that’s what they’re seeking to stop with the client side implementation; I don’t think it has anything to do with costs. I haven’t heard of any data mining happening, and surely someone would have caught it with wire shark by now, but there are enough things that we know for sure about kernel level anti cheats to make it offensive.
Look if companies could implement successful anticheat without kernel access they sure as hell would, regardless of cost or effort. There is a TON of money to be made in competitive fps games alone, and they’re pretty much all overrun by hackers
The one downvote from a cheater 👌
I think it should also be noted that the games industry is not audited for security to the same degree as a lot of other industries. So vulnerabilities may not be found until years after launch and then go unpatched indefinitely because the company has already moved on to the next thing.
Hell, one of the older CoD games had an RCE vulnerability that as far as I’m aware is still not patched.
Plus, major publishers like EA are now pushing to create their own kernel-level anticheat in-house. Why should anyone trust them to create a secure piece of software that runs with the highest permissions possible when they can’t even be trusted to create stable, functional games?
Someone discovered Dark Souls games had a RCE but they never responded to the person that kept emailing them about it for months. The security guy then started invading streamers and crashing the game while doing fun stuff like showing text on the screen. Only then did Fromsoft take down the servers and patch things up - which took a few months.
Yes, game companies really don’t take security seriously.
Money talks.
Don’t buy the game.
This doesn’t work. It will never work. You can’t shame conscious consumers into voting with their wallets while the other 99% keeps buying the bad practices.
Thing is, if nobody on Lemmy, and literally nobody in general who cares about anticheat, buys GTA 6, you know what effect that would have on the company’s bottom line? None, they’ll make record profits.
So now you try to convince the 99% of players that are buying the bad practices, that a magic (to them) program that prevents cheaters is bad (since “has too much access” doesn’t really explain anything). They don’t care and won’t care.
They applaud it even.
Exactly.
It’s like promoting Linux to people: Why would I care that my operating system is open source? Or free for that matter if I pirate it anyway?
Some people never will care.
Right, well they are trying to start a campaign to popularize the comment you just made. Or at least that’s my understanding
Money mumbles. Don’t buy the game, and also actively notify the company of your decision and why. Twitter, feedback form, steam review, whatever channel lets you get that message across.
It’s been time. Game companies have no right to access that level of any system I paid for. If they want to use kernal level anti-cheat on their consoles, that’s on them. But my computer? Absolutely not. They don’t have a right to that, when I bought the computer I didn’t agree to that in a EULA or TOS, and they do not make it apparent that their games carry this level of anti-cheat at sale.
This will take a rogue agent to send malware or otherwise brick all machines by kernel injection. The crowd strike event poked a hole in the dam. This needs a full exploit to get major traction beyond game studios moving to the next kernel level drm/exploit engine.
Now that Stop Killing Games is actually being taken seriously
600k signatures to go. Link for EU citizens.
Good post thank you.
Totally agree. Went all-in on Linux earlier this year and it was all working pretty good but there is really no solution when all your buddies are playing fortnite.
The multiple “game streaming” services our there wasn’t really cutting it either. I recall reading that Microsoft was going to be more strict with allowing kernel level anticheat but I don’t remember exactly where in saw that and I’m too lazy to Google. I hope with all the new PC handhelds coming out (steam deck, etc), that major companies start pushing for this or figuring out a workaround.
In the wake of Crowdstrike, Microsoft was going to allow for additional avenues for hooks into the OS that don’t reach as deep into the kernel level, but they never said they were removing the hooks that Crowdstrike or anti-cheat use, as far as I can tell. One solution for PC handhelds is to run whatever modified version of Windows that Microsoft is cooking up, so that you get the console-like interface without compromising on the anti-cheat compatibility. The solution Valve is seemingly hoping for is that, by disclosing kernel-level anti-cheat on the store page, such a solution becomes poison in the marketplace and developers choose a different one.
I’m the same with committing to Linux completely.
Previously, my Apex Legends account with hundreds of hours and unlocks got banned for no reason, but I made a new account and played on. Then they banned Linux and I’ve never looked back.
Now I’m looking forward to not being able to play 2XKO as well.
I’m not a target for these hacks (I mostly play like commandos 1.5, Red alert and Diablo II) but I have my main PC on Linux and then a sort of franken-PC on windows where I don’t share sensitive data, or anything meaningful except game-related data I guess.
Works for me.
competitive multiplayer
I feel it should be added that this is one use of anti-cheat, but it also gets used on noncompetitive single player games, too.
Usually if a game has micro-transactions, but also to “protect our IP” as has been seen with a number of older non-MTX single player games recently being retrofitted with it.
Guess I’m OOL. What non-competitive games have kernel anti-cheat?
Yeah I don’t even want to talk about that at this point…
Anyone who wants “their IP” can find a way to do it regardless of any kernel level anticheat anyway.
With you on this, regardless of the method used, no app has any business running or snooping outside of the container that it was set up in. And this doesn’t just apply to desktop operating systems, mobile and entertainment consoles too.
I’d even take it a step further, that nonsense shouldn’t be on my machine in the first place.
Want to run anticheat stuff? Run it on your own crappy servers at your own cost and processing power. Live detect it through packets that are sent to you and are being processed, be it voice or input.
Whatever happens on my machine is none of your business.
On the contrary, I think kernel level anticheat should be illegal
On areweanticheatyet.com it seems like the percentage of denied/broken keeps getting higher and higher :(
I guess it makes sense, new games come out with anticheat, and rarely do new games come out without anticheat.
We could add the fact that they don’t work to the campaign. Why bother using them if there’s just as much cheating happening?
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There’s a warning on Dauntless’s store page saying that it uses EAC for kernel level anti-cheat.
The ship named “software does shit I don’t like on my own hardware” sailed the day proprietary software became a thing.
Mind you, it’s scary how many people applaud kernel-level anticheat. “This game was just ruined by hackers until they added kernel-level anticheat. Now it’s great again!”
How would a campaign against kernel-level anticheat “succeed” exactly? More awareness? More people boycotting kernel-level anticheat? Laws prohibiting the practice?
Like, obviously I’m never running any software that involves kernel-level anticheat, but I’m a Gentoo neckbeard with an EFF-approved tinfoil hat surgically attached to my scalp.
(Hell, I think it would be great if most of the games out there had cheater and bot servers where it was encouraged to run your cheat tools and/or bots. If they allowed that but just kept it separate from non-tool/non-bot players, that’d be a fantastic way to get kids more interested in STEM.)
(Also, if anyone made and sold a boardgame that made players want to cheat (in a bug-not-feature kind of way), it would get negative reviews and no one would buy it. In a way, kernel-level anticheat can almost be considered a type of “externality”. The game studio, rather than going to the trouble to tune their game to make cheating less appealing, they break their users’ computers and invade their privacy. And the game studio then rakes in more money as a result.)
But how would we get through to normie 12-year-olds who just want to play Valorant and not have their face constantly rubbed in the dirt by “hackers”?
But how would we get through to normie 12-year-olds who just want to play Valorant and not have their face constantly rubbed in the dirt by “hackers”?
I think it would be good for them to be told the truth: you aren’t being killed by hackers, you just suck.
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Maybe you’re not coming across them regularly but they’re well known outside the corporate world - not to the extent of Microsoft but it’s not the last time they’ll be in the spotlight.
Indeed, not regularly. I only had the pleasure of hearing about them when I had a job that mandated it. They are explicitly targeted at business users.
They literally just urgently requested that everyone update windows 10 and 11 the other day because they found a zero day. Cloudstrike is only unknown if you don’t pay attention to anything privacy related.