• TheTechnician27@lemmy.worldOP
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    23 days ago

    Edit: Oh my god, it’s actually a real thing, and it costs $575. I promise I don’t play Star Citizen and have never seen this before. I genuinely just wanted to make up some stupid bullshit (I literally just ripped the class name off of one of the ranks from the game Ratchet: Deadlocked and gave a type of ship that sounded expensive), but Chris beat me to the punch. Bravo.

    • Maalus@lemmy.world
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      22 days ago

      Want to get disappointed in them even more? Google “concierge” status. Tldr is if you spend $1000 you get access to a second “store” that has more expensive packages, some going for $40000 or more. Some of the more expensive packages are only available if you spend $10000 or more already and get the “wing commander” level.

      It’s literally a “I’m a whale” sticker that unlocks shit to buy for ridiculous amounts of money. Gaming journalists don’t know about it because you need to spend a ridiculous amount of money on it already, so nobody covers that bullshit.

  • Sanctus@lemmy.world
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    23 days ago

    Dude is living the greedy capitalist dream almost to a T. Never have to deliver a final product, players buy up digital ships more expensive than six years worth of games, and thats it thats the business model.

  • macniel@feddit.org
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    23 days ago

    Are you talking about the RSI Polaris or the ship carrier Anvil Liberator? Because neither are as long as 400 metres.

    Also why the hate?

    • TheTechnician27@lemmy.worldOP
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      23 days ago

      I made up a class name and assigned it to an expensive-sounding ship because I’ve never played Star Citizen and have never even been on the website; in trying to make up some dumb bullshit, I accidentally came up with something that approximates the Anvil Liberator.

      And, you know, gestures wildly at the $48,000 ship pack; the fact this in-game asset I basically just made up by accident is real and sold officially for $575; the lack of any release timeline and the way it’s been in early access for over a decade despite raising over $1 billion, amounting to a never-ending whalefishing expedition…

      • macniel@feddit.org
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        23 days ago

        Yeah when you look from the outside without actually following the development, it sure looks like a whale fishing expedition. But I can assure you that it’s not.

        • abigscaryhobo@lemmy.world
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          22 days ago

          Can you actually give evidence? Or even a semi-convincing argument to back that up? Because from everything I’ve seen it’s a whale fishing company with bros playing around with random disjointed tech demos. The closest I’ve seen them do to interesting is their distributed server model for cells in a single environment, but even that isn’t worth a billion dollars in funding.

          Otherwise I’ve got a bridge to sell you.

          • macniel@feddit.org
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            22 days ago

            Youve got to see the whole picture. With that money they aren’t just developing two games right now but also built up an entire company with several studios, paying Devs and staff. The actual breakdown of Finance they are regularly publishing.

            So tell me, do you know any other game that, when removing all that overhead, was produced by an already established game studio that has the same scope not just content but technical as Star Citizen?

            And yeah their Server Meshing which should hit live end of this year is pretty impressive, a dynamic version coming later so that the Game can spool up and retire new Servers when needed will be the holy grail of MMOs.

        • i_stole_ur_taco@lemmy.ca
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          22 days ago

          Really? I backed it what feels like over 10 years ago and still don’t have a finished game.

          Chris Roberts is the Elon Musk of game dev.

        • Maalus@lemmy.world
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          22 days ago

          I look from the inside, I backed them on kickstarter. Two words are needed to disprove your claims - concierge status.