It’s beyond insane to me that a $70 “AAAA” game (kidding, it’s AAA) dips down to the absurd price of $5. I’ve never seen anything like it. Wish the entire Sims 4 “collection” if you can call it that was $5 total, would be incredible, or Starfield.

  • Chaotic Entropy@feddit.uk
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    4 days ago

    Because it’s badly reviewed and sales have dried up…?

    Also because it is loaded with microtransactions, so they can make that back and more if they get you hooked.

  • _sideffect@lemmy.world
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    5 days ago

    These are old games

    The price regularly seen is just there to make them seem that they have more value than they actually do

  • secret300@lemmy.sdf.org
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    5 days ago

    Because recent AAA games are so trash noadays and also the main thing is that the price of the game isn’t their main source of income anymore.

    Sell game cheap get em hooked on spending more money in game on used condom hats or whatever garbage they sell in their games

  • irotsoma@lemmy.world
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    6 days ago

    Instead of lowering their prices over time and so sales are less significant of a percentage, they keep the original price indefinitely and just have lots of sales. This makes the percentage off much higher than if they had depreciated the regular price as it should. Pretty common these days.

    • SkunkWorkz@lemmy.world
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      6 days ago

      This also pleases the Steam Store algorithm god. A big spike will bump the game up in the charts, then the algo will serve it to more people in the store and more people will buy it. The more sales momentum a game has the more the algo will show it in the recommended sections.

    • TedZanzibar@feddit.uk
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      4 days ago

      This shit winds me up so much. It used to be that a game would be full price for 6-12 months before moving onto a budget label at a vastly rexuced price.

      Nowadays games are full price forever, except for the few days a year when they go on “sale” and get reduced to what they should’ve been all along. During which time the publishers get to act like they’re being altruistic and doing us a massive favour.

  • Soleos@lemmy.world
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    5 days ago

    There are people willing to pay $80 for your game, $60, $40, $20, $10, and $5. You might be able get someone willing to pay $10 to pay $15 with good marketing, but you will never get them to pay $60. So when you’ve gone through most people willing to pay $60 and $40, you might as well go through the rest of the market. It doesn’t cost you that much more than you’re already spending on servers, so why not make that extra money.

  • jaschen@lemm.ee
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    6 days ago

    I pirated the game and it included all the DLC. Then I played it for a few hours and was glad I didn’t spend 5 dollars on it.

  • stardust@lemmy.ca
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    6 days ago

    $70 price is for people who are really impatient and then sales are to capture price sensitive people over time. Not unusual. It’s why I wasn’t bothered by the $70 retail price, since I knew I’d never have to pay it. It’s just a tax on the impatient.

  • RedditWanderer@lemmy.world
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    6 days ago

    Because it’s not just about money, that’s why you hear about the number of copies sold more than gross revenue, it represents number of interested people that can buy another product at X dollars. Every now and then exec put up big sales, pump the numbers up before the big reports.

    That’s also why Nintendo games neeever go on sale.

  • CheeseNoodle@lemmy.world
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    5 days ago

    Unbound was basically dead on arrival, its practically just heat with re-shade and barely any actual new content.

    • SynopsisTantilize@lemm.ee
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      4 days ago

      With the same shitty unoptimization I might add. These games were horribly optimized for what they are. My 8750 and 1060 should not be struggling with this game at 1080p