Am I the only one that doesn’t really give a shit about ray tracing? For mediocre gains, you get a punch in the face on performance. I’ll take 144Hz on a game over ray tracing any day.
I don’t really either. Once it gets fast enough it’ll be common, but we can do really good approximations right now.
The thing that really hurts HL2 in terms of looking less dated is the old low-poly BSP geometry. Modern games and engines use landscapes and models because they can do it fast enough now. But I don’t think Source can handle that level of detail.
What blew my mind was how I heard Titanfall 2 uses the source engine. That game looked really good. I did only play it on the steam deck though, so my resolution and screen size weren’t crazy.
Am I the only one that doesn’t really give a shit about ray tracing? For mediocre gains, you get a punch in the face on performance. I’ll take 144Hz on a game over ray tracing any day.
I don’t really either. Once it gets fast enough it’ll be common, but we can do really good approximations right now.
The thing that really hurts HL2 in terms of looking less dated is the old low-poly BSP geometry. Modern games and engines use landscapes and models because they can do it fast enough now. But I don’t think Source can handle that level of detail.
What blew my mind was how I heard Titanfall 2 uses the source engine. That game looked really good. I did only play it on the steam deck though, so my resolution and screen size weren’t crazy.
Same here and with the price of GPUs, raytracing is expensive as hell for the wallet and it’s straight up not a good value.
I’m right there with you. I’m happy if a game can maintain a solid 60hz.