Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall
This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.
Was curious what combat 2.0 meant.
This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.