I loved Sonic Adventure 1 and have replayed it so many times. The levels were pretty great and the small open world was fun to go around and find the hidden power ups.

Sonic adventure 2 was painful to get through. I hated almost every level. The only ones I enjoyed were the Sonic and shadow levels, but they did not feel well designed. So many times, enemies would just drop from the sky on you without any chance to doge them.

Hunting for the emerald pieces was so boring and tedious. I hated those stages. There was one time where I restarted and luckily found them all right near the start.

The tails levels were OK, but it felt a bit clunky to control. I think that was by design, but I didn’t care for it.

I played both of these games as a kid on the Dreamcast, so it’s not like I’m nostalgic for one and not the other.

I just replaced SA1 and loved it, playing SA2 reminded me of hating it as a kid.

Do you share my opinion? If not, what do you think of this game?

  • .Donuts@lemmy.world
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    2 months ago

    I think they had a certain charm (of the time) like @wazzupdog@lemmy.world mentions.

    But I agree (in hindsight) it’s not very good. The Sonic/Shadow levels were the only fun ones, and you forgot to mention the Tails/Eggman levels are constantly grating because of that damned weapon beeping.

    Also the sound mixing was terrible, couldn’t even hear the voice acting over the loud music. It used to crash often as well, but it could be that I just had a faulty disc so let’s not count that one.

    I think the only thing that kept me playing was the Chao Garden, and replaying the levels that were at least some bit of fun to grind those materials.

    edit: disclaimer, I played on GameCube

  • TCB13@lemmy.world
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    2 months ago

    I’ve the same opinion you do. I loved to play SA1 and the “adventure field” vs “action stage” thing was the perfect balance between the open world you could explore and the more linear gameplay.

    SA1 was a very good game, then came out SA2, a poorly executed thing that forces you straight into mini game style games, nothing to explore, no hub word to make the experience consistent. SA2 kinda feels like a 2D gameboy-style Sonic game. The way thing were tied together between the story of each character, “adventure field” and “action stage” was just very well thought out-

    And there’s also another problem, the PC version of SA2 is a also a piece of crap. While Sonic Adventure DX wasn’t perfect things actually worked mostly fine out of the box however in SA2 not even gamepads work.

    Btw, I’m looking for this: https://lemmy.world/post/21563379

      • TCB13@lemmy.world
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        2 months ago

        The cached image doesn’t seem to be a scan, maybe someone got it from some source or leak. It may be of the Dreamcast version or some other release after that with the same cover. Maybe PS3 or XBOX…

  • Charadon@lemmy.sdf.org
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    2 months ago

    Sonic Adventure 2’s problem is that it didn’t have enough speed character stages. iirc, the dark side story only had three shadow stages and that’s it, the rest were either the “meh” eggman stages or the god awful emerald shard stages.

    The hero side story wasn’t as bad since it had more sonic stages, but only barely.

    I can go back to SA1 quite a bit, because despite the jankiness, the stages are really fun and you can tackle them in many different ways like you could with the Genesis games.

  • Capy Santo@lemmy.world
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    2 months ago

    I played both ports on Steam recently as I’m taken by a Sonic nostalgia wave. One thing that I like more in the original Adventure is that I can skip the characters I don’t like. But I have mixed feelings with the Sonic levels - there’s just too much camera and collision problems in the way. The second game fixes some of that, but the Tails and Knuckles levels are kinda boring.

    Overall, I liked the games. My nostalgia was satisfied.