No one was even close to do something as good as starcraft 2. How they will evolve the genre?
IMO the problem is learning curve, it makes it difficult for non-rts players to get into it
And the menuing in the trailer (tech trees) seems to exasperate this issue
This is why RTS shouldn’t focus on the PvP portion of the game. A good campaign and arcade is what Blizzard did and it worked. The greatest thing Blizzard ever ever did was to add in the custom map creator which was fully featured.
Some of them already evolved into a tounerous new goblin of a subspecies (MOBAs) to fill a different niche, the rest stayed the same because they were already good as is. That’s literally how evolution works. You don’t improve RTS by drastically changing the formula, you improve then with graphics, lore, and interesting mechanics within the existing framework. If you evolve the formula then it’s not an RTS anymore.
There’s plenty of “evolved” RTSs in the indie scene:
- Against the storm is trying a roguelike approach
- Kingdoms and Castles is a banished-like survival with RTS elements
- Endzone is also a sort of survival-crafter with some strategy mixed in, albeit with some issues.
- Beyond All Reason is an open source RTS that’s expanding the Total Anihilation formula.
- Manor Lords is a fantastic medieval strategy
- 8/9 bit armies are colourful, fast paced strategies.
The genre is far from dead, but the problem might be audience. When they demand “evolution” that means it should pander to recent trends like survival crafting and roguelikes and whatnot. Problem is some of these formulas don’t usually pan out well for RTS games. Then there’s multiplayer and, like other commenters mentioned, ranked multiplayer usually devolves into a bunch of strangers playing the same few maps over and over, but gamers still demand multiplayer.
Alas, I see the genre as not dead but in a “doomed if you do, doomed if you don’t” spot. Meanwhile I’m sitting here waiting for a regular old historic RTS like Empire Earth or Rise of Nations.
I’d add They are Billions as another evolutionary branch that’s doing something different. Starting to see some clones of this formula.
That said, I don’t think Against the Storm or Manor Lords are the kind of games Pottinger is talking about. Against the Storm doesn’t even have combat. Those are more in the city builder realm.
True, they’re a bit off the mark, but they were the ones off the top of my head. Also, in my defense, I don’t think Pottinger knows what he’s talking about either. The man glorifies Age3 like crazy, saying they had to scale back some features, fearing they’d prove too revolutionary. I love Age3, but the game was hardly world-shaking. Take its contemporary Rise of Legends, now that was a title that went balls out.
Still, I’m curious what they’re cooking up in that new studio.
I just want an RTS I can actually play with my wrist in its current condition. I can do the earliest C&C campaigns, but that’s partially because the AI isn’t good enough to require fast and precise mouse movements. I just physically can’t do micro anymore and attempting it hurts, but most RTS games are designed in such a way that micro is required.
RTS always requires micro - it’s real time. If micro is not required, strategy is not requires in an RTS.
Micro is actually tactics since it’s on the level of a single engagement. Strategy is more about the game as a whole, like scouting and map control.
I hear you! Stopped playing RTS when starcraft came out :-/ For me it’s like another type of game based on adrenaline and quick mouse movements. Guess it sells better.
Loved the old Warcraft, ough-da! and C&C & Red Alert ofc. The golden age.
As long as the evolution doest involve micro transactions.
I thought everything just went to the 4x formula and/or the micro/hero focused route. I actually wish there were more simplistic Warcraft 1/2 or C&C type games to come out, but I’ll admit I haven’t paid much attention to the genre for awhile, pretty much since StarCraft 2.
I actually wish there were more simplistic Warcraft 1/2 or C&C type games to come out
So do I. There are a few but these are indie projects and in turn their scope is smaller than even those 1990s games. I guess the closest thing is Five Nations which is currently on sale on Steam for under 10 Euro. It’s like a slice of Starcraft 1 where they have taken only the missions with just flying units. At that price point I cannot complain but I’d also like a full price scifi RTS. Not a fan of AoE4 simply because of its “realistic” backdrop. I’m rooting for Tempest Rising after Stormgate was a severe let down.
Sc2 WoL is one if my favourite games, and no RTS has come close to it in my eyes
Beyond All Reason (open source with FOSS engine), Stormgate (proprietary but made by ex-SC2 devs) are separate attempts at what I would call innovating the RTS genre.
AoE2 DE by Microsoft is tried, true and super popular still but many aspects are still from the original game 20 years ago. AoE 4 seems to kind of be the attempt at improving the formula, seems okay.
The Starcraft 2 engine is amazing but now under Microsoft ownership, I was hopeful initially but it looks as though it will continue to be left to rot. If only they could give it a Halo makeover using the same engine that would be awesome.
As someone who loved sc2 and had high hopes for Stormgate, it’s pretty hot garbage in its current state. Micro-transaction central before it’s even in a close to finished state.
Micro-transaction central before it’s even in a close to finished state.
10 Euro for 3 missions isn’t even a micro-transaction. If one mission was 1 Euro, we’d ad least get full campaign for regular price but that shit’s just a lazy ripoff.
How is Stormgate innovating? Genuine question–I’ve been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).
How is Stormgate innovating?
By selling three short, yet super boring single player missions for 10 Euro.
Hey you bring up a good point. I consider it innovative because they are trying to develop a non-Microsoft owned IP story/lore behind the Stormgate characters, even if in terms of game mechanics they are trying to achieve “Starcraft 2 with a new coat of paint and business model”.
Devs or more specifically the parasitic executives who want nothing that a money machine look no further than Factorio as a shining example of how to innovate a gaming experience and genre. It is as easy or difficult and as simple or complicated as the player wants it to be and it’s not because difficultly settings. Your playstyle is the difficulty setting and it feels like there is ALWAYS something new to do, or a wildly different ways to do the same things. Also, their mod support and integration is unparalleled as far as any other game that comes to mind. No micro transactions, no ads, just an excellent game and experience. Sure, Factorio isn’t for everyone but the way it has been build, supported and all of those other elements that make it what it is beyond the core factory building sim ARE FOR EVERYONE. These aspects can be applied to other RTS games in general and can make it feel like a brand new experience while still being exactly what draws players into a specific RTS game.
Mmhhmm, factorio team is top tier. Excited to see what they make next.
They are evolving. Just look at battle aces
AoE4 strikes a nice balance between old AoE and more modern games if you ask me. You can even play it with a controller if you want.
It’s people that need to evolve, not games
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