• theangryseal@lemmy.world
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    1 day ago

    I know this probably won’t get seen much now, but man that game has a special place in my heart.

    Starting with the original Zelda game, my mother and I always beat them together.

    We were very poor, but she always did what she had to do to get us the latest Nintendo console. She worked as a dog groomer leading up to the release of the Nintendo 64. She would be gone for 12 hours at a time, working for below minimum wage (under the table) just to get us that console.

    She got Ocarina of Time for my brother and I for Christmas. She was just as excited to play it as we were, but there was no way my dad was going to let us open a Christmas present early. We only got one big present to share, and two small presents. Sometimes if my dad had saved a decent amount, we’d get the large present (usually a game), and then we’d get something that we really wanted that we didn’t have to share.

    I begged my mom, she begged my dad. He wouldn’t budge. In the weeks leading up to Christmas though, she broke. She came to me with her plan. We were going to open it every day when he went to work and play it until an hour before he got home.

    By the time Christmas rolled around, we were in the forest temple. He didn’t play games so he didn’t have a clue.

    It was so much fun sneaking that game out with my mom and my brother. It was so much fun. Seeing how big it was for the time, we literally couldn’t believe our eyes.

    Is OoT my favorite game of all time? Not anymore. It is my favorite memory of a game though, and by a long shot.

    Edit, for fun.

    It meant so much to me that the only boxes I still have from my childhood are my Zelda and N64 boxes.

  • MilitantAtheist@lemmy.world
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    1 day ago

    For me it was playing Dungeon Master on Atari 520st in 1987. Well past midnight, deep inside the dungeon, I step past a corner and stand face to face with a giant scorpion and almost shit my pants.

    • Laser@feddit.org
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      2 days ago

      What makes the OoT animation a bit cooler is that Link is older after the animation, like the beams hide him from your view and after the flash of light, he grew old (and everything else changed as well, but you only see that after leaving the cathedral)

      • samus12345@lemm.ee
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        2 days ago

        Which seems weird when you think about it. Has he been passed out there for 7 years? How did he stay alive? Where did he get clothes that fit?

        • Laser@feddit.org
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          2 days ago

          And why can he not use the Kokiri Sword as a dagger? It’s like he’s not even trying

          • samus12345@lemm.ee
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            2 days ago

            I imagine he could, but why would he? He’s got a perfectly good sword right there!

        • mhague@lemmy.world
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          2 days ago

          The sages used their advanced technology to send Link into a divergent timeline but had to massively simplify their explanation for refugee child living in the woods.

          • samus12345@lemm.ee
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            2 days ago

            So does he have memories of the past 7 years or did he just take the place of the adult Link in that timeline?

            • ZoopZeZoop@lemmy.world
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              2 days ago

              I like to think that his memory is linear and if he goes from (a) young to (b) adult and back to © young, his knowledge goes from a ➡️ a+b ➡️ a+b+c. So, his age is sort of irrelevant.

  • kautau@lemmy.world
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    2 days ago

    Meanwhile 8year old me with a ps1 seeing this for the first time and thinking I can never be happy again

  • SkunkWorkz@lemmy.world
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    2 days ago

    And OoT still holds up. Gameplay still feels pretty modern even if you play it today unlike most games on the N64 and PSX. Even the single analog stick controls with z-targeting hasn’t really aged much. Also OoT and Majora’s are still my favorite Zelda games, the non-Switch mainline games after the N64 era just feel derivative with gimmicks slapped on top to make it feel new even tough it still the same quests for the same items you gather in the same type of settings with the same kind of dungeons. Wish they just followed Majora’s Mask and completly mixed the gameplay up for every sequel, instead of rehashing LttP and OoT in a different theme. While BotW and TotK are a breath of fresh air and they are great games, they lack that Zelda magic and feel more like sandboxes where you can fuck around rather than an epic adventure in and they lack proper dungeons.

    • samus12345@lemm.ee
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      2 days ago

      The Ship of Harkinian PC port makes it even better. Free camera controls alone is a vast improvement!

      • theangryseal@lemmy.world
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        2 days ago

        I liked them, but it felt like going to the same place over and over again once you were in there. (Which is why I’ve never finished Phantom Hourglass).

        I absolutely loved the world around them though, and the lore of the characters.

        I haven’t played Tears of the Kingdom.

        I’m currently playing Wind Waker again.

        • ZoopZeZoop@lemmy.world
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          1 day ago

          There are some differences between BotW and TotK, but they are fairly similar. I’m still playing TotK, but I’m enjoying it. The biggest difference between the two was a great addition, imo.

          I’m also replaying OoT. My son is excited to see the game that goes with the music he loves.

  • Kaput@lemmy.world
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    3 days ago

    First time playing oblivion, still in the tutorial/intro. Grab the first bow and arrow laying a few meter from a well. Of course the only targety looking thing is the well’s bucket. Hit the bucket, it swing, cool. The bucket stop swinging and behold! It is now tilting on the side where the arrow is stuck in. Coming from Morrowind I had lots of gripes with oblivion, but that first arrow in the bucket feeling has been in my mind forever.

    • Klear@lemmy.world
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      2 days ago

      I remember the bucket, but my moment actually came about a minute later. A skeever runs towards me and jumps at me. I put my shield in front of me. The shield shakes, the skeever dies and its body ragdolls down some steps. The bucket was an amazing technical achivement, but the shield thing made me immersed in the world.

    • CrayonRosary@lemmy.world
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      2 days ago

      When you leave the cave of renewal and walk to the cliff’s edge… Oh my god, I still get chills just thinking about it!

  • zer0hour@lemmy.world
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    3 days ago

    I remember a friend of mine got an N64 with Super Mario near release date and I hadn’t seen anything like it at the time. First time playing that and jumping through paintings and just playing a game in 3D

  • Enkrod@feddit.org
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    2 days ago

    Me seeing the starting screen “These are the end-times… There was no hope of survival… This is how you died.” For Project Zomboid the first time. The one and only Zombie-Survival-Game that absolutely hit the nail on the head in relation to an atmosphere of despair and gritty survival.