• Kvoth@lemmy.world
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      6 days ago

      Not saying it was a bad game, I’ve beaten it, but it was originally not a Mario game, hence the joke

      • Iunnrais@lemm.ee
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        3 days ago

        Interestingly enough, originally it WAS a Mario game, during initial development! Doki Doki Panic started as an engine test for a new Mario game with vertical scrolling in addition to horizontal scrolling. It was swapped to Fuji TV characters shortly after, mid development… and then ironically switched BACK to Mario for the US release!

    • MisterMoo@lemmy.world
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      7 days ago

      I’ve always hated the American SMB2. I was surprised when I got older and found that it has a lot of passionate fans. To each their own!

      • TachyonTele@lemm.ee
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        7 days ago

        Mario wouldn’t be anywhere near as popular as he is now if the entire world played SMB2 Japan. It’s too derivative and difficult.

        • directive0@lemmy.world
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          7 days ago

          I think you’re definitely right.

          There was a year in college where my friends and I grinded the real smb2 when it was available on the Wii shop.

          It destroyed us. I don’t think we ever beat it. We were stuck on the third world for most of the year and it was super deflating.

          I still go back every now and then to get through it and even with save states it’s just a gauntlet.

          I love it for that though.

          • TachyonTele@lemm.ee
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            7 days ago

            I agree, for what it is it’s pretty cool. I’ve never gotten past a certain point either. I have a feeling it’s a big reason for the easier difficulty and extra side challenges in later games.