• adarza@lemmy.ca
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    15 days ago

    These primarily cover throwing an object in a specific direction to either summon a battle character or to capture a creature in the field - mechanics Palworld shared with Pokémon at launch.

    sounds like a mechanic found in a number of video games.

    • catloaf@lemm.ee
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      15 days ago

      Like what? I can’t think of one off the top of my head.

      • iheartneopets@lemm.ee
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        15 days ago

        They should go after Rockstar for the mechanic of throwing a rope at an animal to catch it, if this is the criteria. Ridiculous.

      • zer0hour@lemmy.world
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        14 days ago

        Helldivers has this, I believe. if a teammate dies then you have to throw an object to summon down a drop pod at a specific location

  • Uninvited Guest@lemmy.ca
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    15 days ago

    How do Japanese patents differ from USA/CAN? My general understanding of patents is that they expire after 20 years - Pokemon is older than that. Do Japanese patents have a longer duration? Did Nintendo patent a game later than the originals?

    • Snapz@lemmy.world
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      15 days ago

      You wouldn’t patent the “game” you’d patent the various forms of utility or designs within that game. So throwing a sphere at a life form to then capture it could be one patent, but maybe then you’d also file another patent to cover keeping it alive and caring for it inside the ball habitat. You might file the second off of what is called a continuation filling and in combination, as you need both actions to get the full effect, you might get a bit of extended coverage in practice.

      But the bigger thing here would probably be trademark law, which is a whole different beast.

      • Uninvited Guest@lemmy.ca
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        15 days ago

        Sure, I hadn’t implied that the game was patented, but the mechanics were present in a game that is over 30 years old.