• mlg@lemmy.world
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    1 month ago

    I don’t care how much of a pirate cheapo game this is, watching Nintendo go ape over practically a knockoff someone could have made as a joke is amusing, especially with their playerbase success.

    • ms.lane@lemmy.world
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      1 month ago

      It’s pretty fun, more fun than modern Pokemon, but I’m just a trash gentwo’er.

    • Echo Dot@feddit.uk
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      1 month ago

      You cannot copyright a vague idea. No matter how much Nintendo might want to.

      The game is basically just magic animals in the world that you can capture and do things with. It’s literally every JRPG ever. It’s just mounts with extra features.

  • lorty@lemmy.ml
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    1 month ago

    Summoner class going to eat good. Guess I’ll do another playthrough of terraria.

    • QuadratureSurfer@lemmy.world
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      1 month ago

      I think that’s a fair question given how it initially launched.

      I’m no longer falling through the map. I can’t remember the last time that happened (except for the early days of the game).

      I’ve only seen other players joining my world getting stuck inside of rocks when they initially spawn in, but you can just get out by spawning a pal that you can mount right next to the rock that you’re stuck in. Edit: Note: This bug is rare and doesn’t happen often anymore.

      • Tattorack@lemmy.world
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        1 month ago

        Thanks for the answer. How are other elements in the game?

        I wanted to get Palworld until I saw a friend play it near launch. I held off of buying it for these reasons:

        • Bad pathfinding with enemies and allies getting stuck or easily confused by terrain objects.

        • “Dumb”/static enemy AI behaviour, such as just standing and doing its basic attack animation.

        • Character clipping issues with player structures.

        • Occasional really weird physics issues.

        Good they fixed the map falling issue, though.

        • QuadratureSurfer@lemmy.world
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          1 month ago

          Bad Pathfinding:

          • Allies: aren’t getting stuck anywhere near as often at my base compared to what they were doing near launch. I haven’t noticed it recently, but they likely still get stuck depending on how complicated your base gets. Beyond that, any pathfinding is fairly basic, they’re not smart about it.
          • Enemies: I’ve seen them navigate through trees and up simple mountain trails when they’re running away from me. And if you attack them, and hide up on a nearby cliffside they usually just get stuck at the cliffside below you trying to walk into the wall.

          Dumb/Static enemy behaviour:
          Yeah this is still very basic. They usually stay in the same place unless they are running away, chasing you, switching targets, or using an ability that forces them to move. It’s trivial to just hide behind a tree or a boulder and attack them until their health is low enough to catch. They won’t actively try to adjust their angle of attack to compensate for objects between you and them.

          Character clipping issues:
          The only player structure I still have clipping issues with is one structure meant for increasing your storage/showing off pals at your base. Even then I only saw one player get stuck in it once recently. But he was probably jumping around on top of it for that to happen. It’s rare to see issues at the level we saw at launch.

          Really weird physics issues:
          The one I can remember off the top of my head was where an attack could launch a character up into the stratosphere and then they would fall and instantly die when they finally hit the ground. I haven’t seen anything like that in months.